Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts

Sunday, November 8, 2009

Story Development Update

Story Inspiration and Basis

The monster and fae are inspired from elements of Irish, German, Greek and Middle Eastern mythology.

Characters

Morgan Keathly: granddaughter of a famous preternatural researcher, Wilhelm Keathly. One day, her grandfather disappeared during a routine visit to one of his research spots. Because of this, she blames the Fae for his disappearance and has dedicated her life to search for answers. In the meantime, she makes her living as a bounty hunter, capturing Fae for collectors and researchers.

Mysterious ShopkeeperMorgan's current client. She finds him unusually demanding and ambitious for a client. He never completely shows his face. Morgan takes this as a small disadvantage to the benefits of this job and decides not to ask questions.

Fae all the little critters Morgan grudgingly has to capture. All the fae are described HERE


Story Premise
Morgan Keathly is called by a mysterious new client to collect four of the most powerful Elementals in Faery kind. The Shopkeeper gives her instructions and the resources she needs to bring them in. Every level reaps more rewards and better weapons. Who is this shopkeeper? And how does he know so much about her grandfather?

Wednesday, November 4, 2009

New Project

We've just been given another one-month game design task.

This group consists of 4 members.

This game centers around the escapades of the bounty hunter, Morgan Keathly. She doesn't hunt people however, her game lies in the realm of the supernatural. As a player, it is your job to guide her in her task of bringing down four of the most powerful elementals in faery kind: Sylph, Salamander, Undine and the Bridge Troll.

Earth level: Bridge Troll
Underlings: Pixies, Gnomes

Water level: Undine
Underlings: Naiads, Kappa

Fire level: Salamander
Underlings: Devas, Basilisks

Sky level: Sylph
Underlings: Cherubs (evil), Wind Sprites

An early concept of Morgan (subject for redesign for this project):


Concept of a possible boss character:


Morgan Sketch: