Sunday, November 15, 2009

Fairy Hunter Progress Report: 16-20 Nov.

Progress last week:

  • First demo was completed, with basic movement and player/enemy interaction.

  • First level woodland background with platforms in progress.

  • Concept art for player and enemy boss characters completed. Some sprites colored.
  • Boss and Minion Sprites in progress.
  • Walking sprites for player character completed.



Goals this week:

  • Continue work on player/enemy movement mechanics (climbing & swimming).

  • Work on gun mechanics (shooting, cool down, ammo). Wind gun for first level should shoot/summon a whirlwind to knock enemies back and deal damage.

  • Work on platforms, foreground, and background art and mechanics. The player should jump on more seamless tree limbs, not just blocks.

  • Work on boss mechanics for first earth level.

  • Work on regular enemy mechanics (if close enough to player, chase and shoot).

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