- First demo was completed, with basic movement and player/enemy interaction.
- First level woodland background with platforms in progress.
- Concept art for player and enemy boss characters completed. Some sprites colored.
- Boss and Minion Sprites in progress.
- Walking sprites for player character completed.
Goals this week:
- Continue work on player/enemy movement mechanics (climbing & swimming).
- Work on gun mechanics (shooting, cool down, ammo). Wind gun for first level should shoot/summon a whirlwind to knock enemies back and deal damage.
- Work on platforms, foreground, and background art and mechanics. The player should jump on more seamless tree limbs, not just blocks.
- Work on boss mechanics for first earth level.
- Work on regular enemy mechanics (if close enough to player, chase and shoot).
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